Institute of Information Systems and Marketing (IISM)

Foundations of Interactive Systems

  • type: Vorlesung (V)
  • semester: SS 2021
  • time: 2020-04-21
    11:30 - 13:00 wöchentlich
    10.21 Carl-Benz-Hörsaal
    10.21 Hörsaalgebäude


    2020-04-28
    11:30 - 13:00 wöchentlich
    10.21 Carl-Benz-Hörsaal
    10.21 Hörsaalgebäude

    2020-05-05
    11:30 - 13:00 wöchentlich
    10.21 Carl-Benz-Hörsaal
    10.21 Hörsaalgebäude

    2020-05-12
    11:30 - 13:00 wöchentlich
    10.21 Carl-Benz-Hörsaal
    10.21 Hörsaalgebäude

    2020-05-19
    11:30 - 13:00 wöchentlich
    10.21 Carl-Benz-Hörsaal
    10.21 Hörsaalgebäude

    2020-05-26
    11:30 - 13:00 wöchentlich
    10.21 Carl-Benz-Hörsaal
    10.21 Hörsaalgebäude

    2020-06-02
    11:30 - 13:00 wöchentlich
    10.21 Carl-Benz-Hörsaal
    10.21 Hörsaalgebäude

    2020-06-09
    11:30 - 13:00 wöchentlich
    10.21 Carl-Benz-Hörsaal
    10.21 Hörsaalgebäude

    2020-06-16
    11:30 - 13:00 wöchentlich
    10.21 Carl-Benz-Hörsaal
    10.21 Hörsaalgebäude

    2020-06-23
    11:30 - 13:00 wöchentlich
    10.21 Carl-Benz-Hörsaal
    10.21 Hörsaalgebäude

    2020-06-30
    11:30 - 13:00 wöchentlich
    10.21 Carl-Benz-Hörsaal
    10.21 Hörsaalgebäude

    2020-07-07
    11:30 - 13:00 wöchentlich
    10.21 Carl-Benz-Hörsaal
    10.21 Hörsaalgebäude

    2020-07-14
    11:30 - 13:00 wöchentlich
    10.21 Carl-Benz-Hörsaal
    10.21 Hörsaalgebäude

    2020-07-21
    11:30 - 13:00 wöchentlich
    10.21 Carl-Benz-Hörsaal
    10.21 Hörsaalgebäude


  • lecturer: Prof. Dr. Alexander Mädche
    Nico Loewe
  • sws: 3
  • lv-no.: <a target="lvn" href="https://campus.studium.kit.edu/events/Qpckv_2XQ-O428oHEn7DVA">2540560</a>
Notes

Computers have evolved from batch processors towards highly interactive systems. This offers new possibilities but also challenges for the successful design of the interaction between human and computer.  Interactive system are socio-technical systems in which users perform tasks by interacting with technology in a specific context in order to achieve specified goals and outcomes.

 

This lecture introduces key concepts and principles of interactive systems from a human and computer perspective. Furthermore, it describes core development processes for interactive systems as well as provides insights on the use & contexts of interactive systems with a specific focus on selected application areas in organizations and society. With this lecture, students acquire foundational knowledge to successfully design of the interaction between human and computers in business and private life.

 

The course is complemented with a design capstone project, where students in a team apply design methods & techniques in order to create an interactive prototype

 

Learning Objectives

The students

  • have a basic understanding of key conceptual and theoretical foundations of interactive systems from a human and computer perspective
  • are aware of important design principles for the design of important classes of interactive systems
  • know design processes and techniques for developing interactive systems
  • know how to apply the knowledge and skills gathered in the lecture for a real-world problem (as part of design-oriented capstone project)

 

Prerequisites

No specific prerequisites are required for the lecture

Description

Advanced information and communication technologies make interactive systems ever-present in the users’ private and business life. They are an integral part of smartphones, devices in the smart home, mobility vehicles as well as at the working place.

With the continuous growing capabilities of computers, the design of the interaction between human and computer becomes even more important. This lecture introduces foundations on design processes and principles for interactive systems.

The lecture focuses on foundational concepts, theories, practices and methods for the design of interactive systems. The students get the foundational knowledge to guide the design of interactive systems in business and private life.

Bibliography

Alan Dix, Janet E. Finlay, Gregory D. Abowd, and Russell Beale. 2003. Human-Computer Interaction (3rd Edition). Prentice-Hall, Inc., USA.

Further literature will be made available in the lecture.

Aim

The students

  • Have basic understanding of conceptual and theoretical foundations of interactive systems
  • know design processes and techniques for interactive systems
  • is able to apply design principles for the design of important classes of interactive systems,