Foundations of Interactive Systems
- type: Vorlesung (V)
- semester: SS 2021
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time:
2020-04-21
11:30 - 13:00 wöchentlich
10.21 Carl-Benz-Hörsaal
10.21 Hörsaalgebäude
2020-04-28
11:30 - 13:00 wöchentlich
10.21 Carl-Benz-Hörsaal
10.21 Hörsaalgebäude
2020-05-05
11:30 - 13:00 wöchentlich
10.21 Carl-Benz-Hörsaal
10.21 Hörsaalgebäude
2020-05-12
11:30 - 13:00 wöchentlich
10.21 Carl-Benz-Hörsaal
10.21 Hörsaalgebäude
2020-05-19
11:30 - 13:00 wöchentlich
10.21 Carl-Benz-Hörsaal
10.21 Hörsaalgebäude
2020-05-26
11:30 - 13:00 wöchentlich
10.21 Carl-Benz-Hörsaal
10.21 Hörsaalgebäude
2020-06-02
11:30 - 13:00 wöchentlich
10.21 Carl-Benz-Hörsaal
10.21 Hörsaalgebäude
2020-06-09
11:30 - 13:00 wöchentlich
10.21 Carl-Benz-Hörsaal
10.21 Hörsaalgebäude
2020-06-16
11:30 - 13:00 wöchentlich
10.21 Carl-Benz-Hörsaal
10.21 Hörsaalgebäude
2020-06-23
11:30 - 13:00 wöchentlich
10.21 Carl-Benz-Hörsaal
10.21 Hörsaalgebäude
2020-06-30
11:30 - 13:00 wöchentlich
10.21 Carl-Benz-Hörsaal
10.21 Hörsaalgebäude
2020-07-07
11:30 - 13:00 wöchentlich
10.21 Carl-Benz-Hörsaal
10.21 Hörsaalgebäude
2020-07-14
11:30 - 13:00 wöchentlich
10.21 Carl-Benz-Hörsaal
10.21 Hörsaalgebäude
2020-07-21
11:30 - 13:00 wöchentlich
10.21 Carl-Benz-Hörsaal
10.21 Hörsaalgebäude
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lecturer:
Prof. Dr. Alexander Mädche
Nico Loewe - sws: 3
- lv-no.: <a target="lvn" href="https://campus.studium.kit.edu/events/Qpckv_2XQ-O428oHEn7DVA">2540560</a>
Notes | Computers have evolved from batch processors towards highly interactive systems. This offers new possibilities but also challenges for the successful design of the interaction between human and computer. Interactive system are socio-technical systems in which users perform tasks by interacting with technology in a specific context in order to achieve specified goals and outcomes.
This lecture introduces key concepts and principles of interactive systems from a human and computer perspective. Furthermore, it describes core development processes for interactive systems as well as provides insights on the use & contexts of interactive systems with a specific focus on selected application areas in organizations and society. With this lecture, students acquire foundational knowledge to successfully design of the interaction between human and computers in business and private life.
The course is complemented with a design capstone project, where students in a team apply design methods & techniques in order to create an interactive prototype
Learning Objectives The students
Prerequisites No specific prerequisites are required for the lecture |
Description | Advanced information and communication technologies make interactive systems ever-present in the users’ private and business life. They are an integral part of smartphones, devices in the smart home, mobility vehicles as well as at the working place. With the continuous growing capabilities of computers, the design of the interaction between human and computer becomes even more important. This lecture introduces foundations on design processes and principles for interactive systems. The lecture focuses on foundational concepts, theories, practices and methods for the design of interactive systems. The students get the foundational knowledge to guide the design of interactive systems in business and private life. |
Bibliography | Alan Dix, Janet E. Finlay, Gregory D. Abowd, and Russell Beale. 2003. Human-Computer Interaction (3rd Edition). Prentice-Hall, Inc., USA. Further literature will be made available in the lecture. |
Aim | The students
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